Quiet Atlas began with a simple belief: games can be medicine. Not in a clinical sense, but in the way a long walk can be medicine, or the way sitting with an old friend in comfortable silence can be medicine.

"We make games for the moments when you need to feel held by something gentle."

What We Believe

We believe in games that don't demand. Games that invite. Spaces that feel more like a hand on your shoulder than a challenge to overcome.

This doesn't mean our games lack depth or meaning—quite the opposite. We believe gentleness requires courage. Softness is a kind of strength.

How We Create

Low UI

Interfaces should whisper, not shout. We strip away everything that doesn't serve the feeling.

Low Friction

The path between wanting to play and actually playing should be as smooth as breathing.

High Atmosphere

Every pixel, every sound, every pause contributes to a world you want to inhabit.

The Name

An atlas is a book of maps—a guide to worlds. We chose "Quiet" because our maps lead to places of stillness. Places where the noise settles. Places where you can hear yourself think, or better yet, stop thinking altogether.

Quiet Atlas is a cartography of calm.

Who We Are

Quiet Atlas is an indie label based in Ontario, Canada. We're small by design—big enough to make things that matter, small enough to make them with care.

Every game we release carries our belief that play can be a form of self-care. That joy and tenderness aren't opposites. That wonder is ageless.


Thank you for being here.
We hope our games find you when you need them.