Emotional 3D Platformer · Environmental Restoration

Teru

They do not fight the world. They restore it.

Two celestial weather caretakers restore environmental balance by delivering teru teru bōzu to communities below. Sun Girl delivers sunshine; Rain Boy delivers rain. They do not fight the world — they restore it.

"Healing through service. Restoring balance. Processing grief through care."

Emotional Experience

Teru explores healing through service, restoring balance, quiet compassion, processing grief through care, and emotional growth through helping others. Weather delivery is environmental care, not symbolism — the player serves communities.

Structure

Ark of Teru (Hub) — A floating sanctuary with sunny and rainy cloud mounds, day/night cycle, memory exchange bridge, NPC caretakers, and quiet reflection space.

Levels — Nine levels per character, with increasing emotional weight and grounded environmental needs: drought, growth, recovery.

Memory Collectibles — Each character gathers items belonging to the other. Exchanging them unlocks emotional dialogues.

Hidden Redemption Level — After collecting all items, one tragedy can be undone. Only one per playthrough. An emotional final scene.

Ark of Teru

Floating hub with sun and rain, memory exchange, and space to breathe.

Memory Exchange

Collect items that belong to the other; exchange them for emotional dialogue.

One Redemption

Complete the set and one tragedy can be undone — once per playthrough.

Signature identity: A platformer about restoring balance instead of conquering obstacles.

Status

In Development

Genre

Emotional 3D Platformer

Platform

PC / Mac

Engine

Godot


Teru is being carefully folded into existence. We'll share more when the light is ready.

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