Teru
They do not fight the world. They restore it.
Two celestial weather caretakers restore environmental balance by delivering teru teru bōzu to communities below. Sun Girl delivers sunshine; Rain Boy delivers rain. They do not fight the world — they restore it.
Emotional Experience
Teru explores healing through service, restoring balance, quiet compassion, processing grief through care, and emotional growth through helping others. Weather delivery is environmental care, not symbolism — the player serves communities.
Structure
Ark of Teru (Hub) — A floating sanctuary with sunny and rainy cloud mounds, day/night cycle, memory exchange bridge, NPC caretakers, and quiet reflection space.
Levels — Nine levels per character, with increasing emotional weight and grounded environmental needs: drought, growth, recovery.
Memory Collectibles — Each character gathers items belonging to the other. Exchanging them unlocks emotional dialogues.
Hidden Redemption Level — After collecting all items, one tragedy can be undone. Only one per playthrough. An emotional final scene.
Ark of Teru
Floating hub with sun and rain, memory exchange, and space to breathe.
Memory Exchange
Collect items that belong to the other; exchange them for emotional dialogue.
One Redemption
Complete the set and one tragedy can be undone — once per playthrough.
Signature identity: A platformer about restoring balance instead of conquering obstacles.
Status
In Development
Genre
Emotional 3D Platformer
Platform
PC / Mac
Engine
Godot
Teru is being carefully folded into existence. We'll share more when the light is ready.
Follow on itch.io